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GAME AUDIO REEL

This is audio re-design work. I have not worked at or for Riot Games. The footage used hasn't been provided to me by Riot Games and was self captured.

Game Audio Reel

HI. I'M EGE.

I'm a sound designer. I'm originally from Turkey & I currently reside in New York City.

I come from a background of film and music. I've been designing sounds and composing music for over a decade. In 2018 I made the decision to pursue a career in game audio and moved to United States.

 

I hold a B.A. in Film and a Master of Music title in Music Technologies from NYU Steinhardt.

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In my three years in the game industry I've worked mainly as a Sound Designer. In 2022, I've taken on the responsibilities of leading the audio department, managing departmental goals and working with other departments. I've worked in all stages of the audio pipeline; design, implementation, soundtrack production and mixing.

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I'm an avid gamer & a devoted music fan. I like travelling around the globe with my wife. I like to ski in the winter and swim in the summer.

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Thank you for checking out my website!

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About

SKILLS

Please click here to download my full resume.

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UNREAL ENGINE 5
METASOUNDS
WWISE
UNITY C#
STEAM AUDIO

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ABLETON 
REAPER

PRO TOOLS
FOLEY

SYNTHESIS / PROCESSING

EDITING / LAYERING

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UNREAL BLUEPRINTS
UE5 METASOUNDS
C# SCRIPTING for UNITY

PERFORCE

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Skills

WORK
 

A selection of the work I've done at Level Ex in the past three years. Implementation via C# Unity.

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Credits: Sound Designer, Audio Implementer, Soundtrack Producer

https://www.levelex.com/

Work

Audio Implementation Demos

A shooter game implementation done with Unreal Engine 4 & Wwise.

The making of process.

A shooter game implementation done with Unity & Wwise.

The making of process.

Sound Design for Linear Media

I've contributed to the DATANOVA project by Ouchhh as sound designer.

https://ouchhh.tv/DATANOVA-NEW-YORK

Permitted Experiences - A/V experience, projection mapping

Role: Sound Designer

Spec redesign work I've done for a vacuum cleaner ad during my time as an intern at an Istanbul based post-production house.

I've contributed a soundtrack for the iPhone and Android released game Vektor: The Courier

Soundtrack Composition

A selection of soundtracks I've composed for Level Ex games.

Spatial Audio

For my thesis I created a VR test environment in which subjects would be tested for their performance in successfully locating a fire victim within a burning building with and without firefighter helmet HRTF sets. The implementation was done via Unity & Steam Audio.

Spatial Audio

CONTACT INFORMATION

Feel free to contact me at anytime from either of the listed contact info.

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Ege Dai

Sound Designer

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https://linkedin.com/in/egedai  â€‹

+1(650)-766-4339

Contact
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